# Calculates the rate at which NPCs attack during combat, as a function 
# of the number of NPCs in the fight.
#
# Input variable: 
#   num_fighters = the number of NPCs of this character's species
#
# Output variable:
#    combat_time_multiplier = a multiplier for the creature's combat_attack_chance (>1 means slower)
#    combat_energy_multiplier = a multipler on how fast energy replenishes (>1 means faster, see CombatEnergyRegen)
#					  
# The creature will take 
# default_time_between_attacks * combat_speed_multiplier
# seconds between attacks

if (num_fighters==1)

  combat_time_multiplier = 1
  combat_energy_multiplier = 1
  
endif

if (num_fighters==2)

  combat_time_multiplier = 1
  combat_energy_multiplier = 1
  
endif

if (num_fighters==3)

  combat_time_multiplier = 2
  combat_energy_multiplier = 1
  
endif

if (num_fighters>3)

  combat_time_multiplier = 2.5
  combat_energy_multiplier = 1
  
endif
