# Likelihood of player's recruiting a tribe member being successful
# inputs:
# Number_Of_Recruiters_I_Sent : number of player creatures sent to recruit
# Number_Of_Potencial_Recruitees : number of creatures in the tribe
# Relationship_Of_Tribe_Towards_Player : number in range from -10 to 10 
# Player_Has_Temple : boolean for the player having a temple
# Tribe_Happiness : The current happiness of this tribe
# Player_City_Happiness : The current average happiness of the player city
# outputs:
# Number_Of_Recruitees : number of creatures that get recruited


recruit_multiplier = (Player_City_Happiness * (1+ Relationship_Of_Tribe_Towards_Player)) / 1000

Number_Of_Recruitees = Number_Of_Recruiters_I_Sent * recruit_multiplier