# Likelihood of Player's raid on tribe being successful
# inputs:
# Number_Of_Raiders : number of creatures player sends to raid (not hooked up)
# Size_Of_Tribe : number of creatures in the tribe to be raided
# Player_Has_Turret : boolean for ownership of turret (not hooked up)
# Player_Has_Military_Base : boolean for ownership of military base
# Relationship_Of_Tribe_Towards_Player : number in range from -10 to 10 
# Tribe_Happiness : The current happiness of this tribe (not hooked up)
# Tribe_Military_Level : ? (not hooked up)
# City_Military_Level : ? (not hooked up)
# outputs:
# Tribe_To_Raider_Multiplier : number of tribe members nessesary to fend off one raider


Tribe_To_Raider_Multiplier = 2