#Attack behavior

#Input variables
#my_attack_level  (aka hunt tool level)
#my_defense_level
#other_attack_level 
#other_defense_level

#Output variables
#fight_time = duration in seconds
#energy_drain = units (100 point scale) per second
#food_drain = units (100 point scale) per second
#health_drain = units (100 point scale) per second

fight_time = 5
energy_drain = 1
food_drain = 0.5
health_drain = (10 + 90 * RAND + 10 * other_attack_level - 10 * my_defense_level) / fight_time
